Minimum requirements
These are the publisher’s entry-level specifications, not a universal guarantee of smooth performance at any preset or resolution. Some publishers clarify the target frame rate and settings; others do not.
Recommended requirements
These suggest a stronger target system. Unless a publisher gives an explicit performance target, you should not assume a recommended CPU and GPU will sustain 60 FPS on High or Ultra.
Why graphics presets matter
Low and Ultra change shadows, effects, textures, view distances and sometimes ray tracing. Two games with an “Ultra” preset can have completely different hardware workloads.
What an FPS target means
Choosing 60 or 120 FPS in SpecVora means that is the performance you want. It is not a benchmark result, forecast with measured confidence or promise of achieved frame rates.
Why independent benchmarks matter
Real measurements depend on game build, GPU, CPU, resolution, graphics options, driver version, upscaling, frame generation and the scene being tested. Seek tests that match your actual goal.
What an estimated build costs
The current SpecVora figures are illustrative UK component-price references converted into your display currency using reference exchange rates. They are not country-specific shop pricing or live quotes.
Compatibility warning
A component family example does not guarantee that a specific brand, motherboard BIOS, power connector, cooler or case will work. Check exact models before ordering.
Build around your games.
Compare an indicative, complete component list for your budget.